Berlin
Precision rotations and disciplined map control define Berlin’s meta. Teams drill micro-setups to win tight, utility-heavy endgames.
Play for your city
A continent-wide mobile esports showdown. Represent your city, climb weekly leaderboards, and unlock AR side quests across Europe’s streets. Fast 5v5 tactics, crisp MOBA calls, and bite-size BO1 sprints—optimized for pure thumb-skill drama.
Our bracket travels like a neon subway across Europe. Each “station” is a host city: qualify online, then arrive on-site for regional playoffs. Earn transfer tokens to hop tracks, surprise rivals, and rewrite the route to the LAN finale.
Precision rotations and disciplined map control define Berlin’s meta. Teams drill micro-setups to win tight, utility-heavy endgames.
Warsaw rewards cold-blooded timing. Expect high APM entries, fast retakes, and audacious flanks that swing momentum in seconds.
Draft mindgames shine here: flex picks and adaptive win-conditions keep every map fresh. City fans love stylish macro pivots.
A rotating playlist balances micro-skill with macro calls. Scroll the track or use the arrows — each banner details scoring, time limits, and draft rules.
Draft in 20 seconds per pick, mirrored device profiles, no macro scripts. Objectives pulse every 90s to force decisions; tiebreakers favor team damage share over pure KDA padding.
Tiny map, tight circles, two redeploys. Clean mechanics matter: recoil control, gyro finesse, and snap positioning are king.
Playlist updates every Monday 10:00 CET. City captains vote on one weekly wildcard. Vetoes require majority and are logged for transparency.
Low-latency windows, mirrored sensitivity curves, and device checks keep the field level. We publish audits after each phase so every city can trust the climb.
Core parameters (sensitivity, acceleration, FOV, frame caps) are normalized per device class. Your muscle memory carries across brands without hidden advantages.
Trained refs watch telemetry streams: unusual tap clusters, abnormal gyro patterns, or packet spikes trigger an instant pause and impartial review.
Matches only proceed during fair-play windows measured per region. If variance breaches thresholds, games are rescheduled—no one advances on bad net.
Live momentum shows where the continent surges. A spike means back-to-back wins, captain calls on point, and crowd noise peaking. These badges update between cups.
Cities pulse when three series win within ninety minutes. Bonus seeds are small yet meaningful—just enough to reward streaks without snowballing.
Venue beacons measure synchronized crowd roars. If a callout aligns with a spike, the moment is archived into the city’s highlight reel for the season awards.
Top cities unlock skyline overlays—purely cosmetic but dangerously stylish. They rotate weekly to keep the visual meta fresh and fair.
Every evening a sixty-minute surge boosts ranked wins. The ticker announces the next wave; squads stack micro-goals and hunt for decisive skirmishes before the window shuts.
The app syncs micro-goals per role. Jungle invades, lane swaps, retake success— everything that usually hides under the scoreboard gets visible, live.
During the surge, lobbies compress downtime. Bo1, sharp map pools, no filler. The system prioritizes city vs city when possible for narrative spice.
Overlays react to chants and spikes. The louder the venue, the bolder the HUD. All cosmetics are fair and optional—skill stays at the core.
The clash thrives when executions are clean and comms stay calm. We showcase three drills coaches swear by—quick to run on mobile, brutal on sloppy games.
Short gyro bursts lock the reticle, thumbs handle the lateral snap. The drill forces discipline: tiny corrections first, heroic flicks second.
Replace noisy callouts with three verbs and one noun. Less radio, more meaning: Ping, Collapse, Reset beats paragraph comms every time.
Micro 1v1 skirmishes wedge into downtime between rounds. Fast, respectful, and absurdly addictive—perfect for warming up before city cups.
Thumb bruises, last-tick clutches, silent resets—our diary mosaic threads together the human side of the climb. Tap the bubbles; they float and shimmer like backstage neon.
Between maps we cut the comms to four words. Ping, collapse, reset, breathe. It sounds small, but it salvaged two overtime nightmares in Warsaw.
The AR beacon hid inside a tram shelter. Unlocking it gave us the “Metroline” badge—purely cosmetic, but the fans went feral.
Power bank failed and airplane mode saved the day. Thirty seconds of perfect gyro and a retake that still trends in the city feed.
We test micro drills in rooms with white noise generators. The idea is simple: pressure without distraction, muscle memory under a soft storm.
When the chant matches our spike window, overlays pulse stronger. You don’t win from flair—but it feels like the city is on comms with you.
A simple ribbon, three gates, zero shortcuts. Scroll the track or use the arrows. Stages glow as you reach them on the page.
BO1 sprints, weekly city leaderboards, fair-play windows enforced. Earn transfer tokens for bracket reroutes and protect your seed.
Device mirroring and latency audits. From here it’s BO3; city buffs are cosmetic only, skill remains the tiebreaker.
Mixed-mode gauntlet under a skyline stage. Captains draft the playlist, broadcasts pulse with crowd sync, and one city lifts the crown.
We design overlays that respect clarity first: legible map pings, calm killfeed, and subtle crowd-reactive flares. No clutter, just narrative fuel.
Captains race through 20-second picks with mirrored device profiles. This sandbox shows how our matrix emphasizes clarity: roles in columns, priorities in rows, and quick toggles for practice. It’s visual discipline before the clash.
The matrix is a practice toy: toggles glow when selected, and danger chips simulate bans. During official matches, choices lock server-side with latency-guard windows.
Optional side quests hide along tram stops, plazas, and riverbanks. Scan beacons to unlock lore badges and cosmetic auras. The map strip previews a typical route at dusk.
Waypoints light up as you approach; the phone hums softly and the HUD paints a thin cyan line along the pavement stones.
Each scan awards a lore shard. Collect five for a city badge that decorates your scoreboard nameplate—flair only, no power.
After 20:00, quests shift to quieter alleys. Ambient music fades in; the neon HUD cools the palette for that late-evening calm.
Quests never gatekeep progress; they are stories, not shortcuts.
We split rewards between raw placement and narrative highlights: best comeback, cleanest retake, and city spirit. Badges travel with you all season.
Mixed-mode finals crown one city. The cup glows with your skyline color for a year— a quiet flex on every broadcast opener.
“Momentum Spark”, “Silent Reset”, and “Last-Tick Clutch” are fan favorites. They’re cosmetic, but their stories are loud.
Payout tables publish the moment brackets lock. Audits follow each phase and are mirrored on city dashboards. Clean books, clean games.
Step in with clean device profiles and a calm comms plan. The stepper below walks you from app setup to your first city cup. It’s short, strict, and tuned for mobile pace.
Load mirrored sensitivity and frame caps. Gyro on or off — just be consistent across scrims. The system locks your profile once a match is found.
You play for the city you select here. Transfers are limited and recorded on leaderboards to keep narratives coherent.
BO1 sprints with narrow map pools. Power Hour doubles objective points, not eliminations. Fair-play windows apply.
Momentum without snowball: transfer tokens let you reroute brackets, but audits keep the climb fair.
From here it’s BO3. Device checks, latency windows, and captain veto logs — transparent and strict.
No paywalls, no shortcuts. You register, load the mirrored profile, pick your city, and queue inside fair-play windows. That’s it — now let the story write itself.
Weekly city cups run Mon–Thu, 18:00–22:00 local time. Power Hour: 19:00–20:00 CET. Regional playoffs publish every second Friday with veto logs.
Geo: any European city. Age: follow local esports guidelines. One active roster per account; subs allowed between cups, not during a series.
Mirrored sensitivity curves, frame caps, and FOV. Controller adapters and macro layers are disallowed. Spot checks may pause a game for review.